KeyMasterOfGozer
|
25f80537e1
Change Fight Stats block to include a portrait.
|
5 anni fa |
KeyMasterOfGozer
|
d5d35f2898
Reduce Combat spell Damage and Shielding. Spells are no longer one-shot kills, unless opponent is weak. Shielding no longer makes you completely invulnerable on a single casting.
|
5 anni fa |
KeyMasterOfGozer
|
f7243df6d1
Improvements to Fight Poster.
|
5 anni fa |
KeyMasterOfGozer
|
251720770a
Fixed several Timer related bugs. Added ability to override name on NPC in case you want to use multiples of the same kind. Added randomized portraits for several NPC types. Made several NPC type slightly randomized in Stats. Added Initiative (Timer) to Stats Print.
|
5 anni fa |
KeyMasterOfGozer
|
fcbd26e794
Add fight timer influence to spell casting.
|
5 anni fa |
KeyMasterOfGozer
|
398bbfa5f6
Bug: Timer change not writing to the correct array entry.
|
5 anni fa |
KeyMasterOfGozer
|
91a4c34577
Fix some bugs with wrong target numbers being used for multi combat.
|
5 anni fa |
KeyMasterOfGozer
|
60fc894e7e
Merge branch 'master' into dev
|
5 anni fa |
KeyMasterOfGozer
|
745a565815
Make NCP fight be able to add multiple opponents.
|
5 anni fa |
KevinSmarts
|
3b5dd8200d
[fixes] Increased odds of making contact and added a contingency so that 1/4 misses will also be hits.
|
5 anni fa |
Infinite
|
f3d346ec52
Syntax fixes
|
5 anni fa |
KevinSmarts
|
a4fa1edae5
Merge remote-tracking branch 'KeyMasterOfGozer/master'
|
5 anni fa |
KevinSmarts
|
739ac7ef4f
[fixes] increased fight dmg by a large amount to reduce the fight times and clicking
|
5 anni fa |
KeyMasterOfGozer
|
ac81c71ef7
Added AoE damage for some spells, added Stun mechanism into Fight mechanics.
|
5 anni fa |
KeyMasterOfGozer
|
2bf529779d
Changed order of clearing screen after spellcast to make better sense.
|
5 anni fa |
KeyMasterOfGozer
|
88ca05add6
Added new Fight algorithm that will have NPCs casting spells if needed. Made all Fight components handle arbitrary numbers of Opponents and Allies instead of just max 3.
|
5 anni fa |
KeyMasterOfGozer
|
85c11b503e
Combat Magic restored for PC. Spells working for NPCs, but no spells in Fight AI. That is next step
|
5 anni fa |
KeyMasterOfGozer
|
f8059a66c7
Add spell casting for NPCs
|
5 anni fa |
KevinSmarts
|
a47541fb10
Disabled spell option in fights
|
5 anni fa |
julzor
|
ac65730ef7
[changed] moved the surrender action to the bottom
|
5 anni fa |
KevinSmarts
|
3f96f7e225
[added] Surrender option available in fights
|
5 anni fa |
KevinSmarts
|
e4702591ea
[added] Fights now have a variable for endings and have updated them to use this. It is numerical and should be used in all fights for win and lose in the file "ender"
|
5 anni fa |
KevinSmarts
|
b53062f3d6
[fixed] Fights now working but ending not connecting
|
5 anni fa |
KevinSmarts
|
b48d4fb1b1
[fixed] Ironed out some fight bugs but its still not right
|
5 anni fa |
KeyMasterOfGozer
|
4cf5b38533
Replaced Timer logic for 3 only per team with arbitrary number
|
5 anni fa |
KevinSmarts
|
d1c8f3f9c2
[added] multi-party fights
|
5 anni fa |
KeyMasterOfGozer
|
b7678a72e2
[Added] Updated damage in fight to take Clones and Shields into account.
|
5 anni fa |
KeyMasterOfGozer
|
4366464a4a
[Fixed] Ender calls for fight aren't working, cause no actions available. Temporarily bypassed them. Improved Fight Poster at beginning to support any number of participants.
|
5 anni fa |
KeyMasterOfGozer
|
ec9a7ca237
[Added] Seeded new fight parameters. Still no magic added.
|
5 anni fa |
KeyMasterOfGozer
|
c7c5c183c8
[Fixed] Fixed bugs in fight mechanism. Added initialization to sparring with Gustav in Tatiana's lab
|
5 anni fa |