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- /*
- function embedded_svg_edit(frame){
- //initialize communication
- this.frame = frame;
- this.stack = []; //callback stack
-
- var editapi = this;
-
- window.addEventListener("message", function(e){
- if(e.data.substr(0,5) == "ERROR"){
- editapi.stack.splice(0,1)[0](e.data,"error")
- }else{
- editapi.stack.splice(0,1)[0](e.data)
- }
- }, false)
- }
- embedded_svg_edit.prototype.call = function(code, callback){
- this.stack.push(callback);
- this.frame.contentWindow.postMessage(code,"*");
- }
- embedded_svg_edit.prototype.getSvgString = function(callback){
- this.call("svgCanvas.getSvgString()",callback)
- }
- embedded_svg_edit.prototype.setSvgString = function(svg){
- this.call("svgCanvas.setSvgString('"+svg.replace(/'/g, "\\'")+"')");
- }
- */
- /*
- Embedded SVG-edit API
- General usage:
- - Have an iframe somewhere pointing to a version of svg-edit > r1000
- - Initialize the magic with:
- var svgCanvas = new embedded_svg_edit(window.frames['svgedit']);
- - Pass functions in this format:
- svgCanvas.setSvgString("string")
- - Or if a callback is needed:
- svgCanvas.setSvgString("string")(function(data, error){
- if(error){
- //there was an error
- }else{
- //handle data
- }
- })
- Everything is done with the same API as the real svg-edit,
- and all documentation is unchanged. The only difference is
- when handling returns, the callback notation is used instead.
- var blah = new embedded_svg_edit(window.frames['svgedit']);
- blah.clearSelection("woot","blah",1337,[1,2,3,4,5,"moo"],-42,{a: "tree",b:6, c: 9})(function(){console.log("GET DATA",arguments)})
- */
- function embedded_svg_edit(frame){
- //initialize communication
- this.frame = frame;
- //this.stack = [] //callback stack
- this.callbacks = {}; //successor to stack
- this.encode = embedded_svg_edit.encode;
- //List of functions extracted with this:
- //Run in firebug on http://svg-edit.googlecode.com/svn/trunk/docs/files/svgcanvas-js.html
-
- //for(var i=0,q=[],f = document.querySelectorAll("div.CFunction h3.CTitle a");i<f.length;i++){q.push(f[i].name)};q
- //var functions = ["clearSelection", "addToSelection", "removeFromSelection", "open", "save", "getSvgString", "setSvgString",
- //"createLayer", "deleteCurrentLayer", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition", "setLayerVisibility",
- //"moveSelectedToLayer", "clear"];
-
-
- //Newer, well, it extracts things that aren't documented as well. All functions accessible through the normal thingy can now be accessed though the API
- //var l=[];for(var i in svgCanvas){if(typeof svgCanvas[i] == "function"){l.push(i)}};
- //run in svgedit itself
- var functions = ["updateElementFromJson", "embedImage", "fixOperaXML", "clearSelection", "addToSelection",
- "removeFromSelection", "addNodeToSelection", "open", "save", "getSvgString", "setSvgString", "createLayer",
- "deleteCurrentLayer", "getCurrentDrawing", "setCurrentLayer", "renameCurrentLayer", "setCurrentLayerPosition",
- "setLayerVisibility", "moveSelectedToLayer", "clear", "clearPath", "getNodePoint", "clonePathNode", "deletePathNode",
- "getResolution", "getImageTitle", "setImageTitle", "setResolution", "setBBoxZoom", "setZoom", "getMode", "setMode",
- "getStrokeColor", "setStrokeColor", "getFillColor", "setFillColor", "setStrokePaint", "setFillPaint", "getStrokeWidth",
- "setStrokeWidth", "getStrokeStyle", "setStrokeStyle", "getOpacity", "setOpacity", "getFillOpacity", "setFillOpacity",
- "getStrokeOpacity", "setStrokeOpacity", "getTransformList", "getBBox", "getRotationAngle", "setRotationAngle", "each",
- "bind", "setIdPrefix", "getBold", "setBold", "getItalic", "setItalic", "getFontFamily", "setFontFamily", "getFontSize",
- "setFontSize", "getText", "setTextContent", "setImageURL", "setRectRadius", "setSegType", "quickClone",
- "changeSelectedAttributeNoUndo", "changeSelectedAttribute", "deleteSelectedElements", "groupSelectedElements",
- "ungroupSelectedElement", "moveToTopSelectedElement", "moveToBottomSelectedElement", "moveSelectedElements",
- "getStrokedBBox", "getVisibleElements", "cycleElement", "getUndoStackSize", "getRedoStackSize", "getNextUndoCommandText",
- "getNextRedoCommandText", "undo", "redo", "cloneSelectedElements", "alignSelectedElements", "getZoom", "getVersion",
- "setIconSize", "setLang", "setCustomHandlers"];
-
- //TODO: rewrite the following, it's pretty scary.
- for(var i = 0; i < functions.length; i++){
- this[functions[i]] = (function(d){
- return function(){
- var t = this //new callback
- for(var g = 0, args = []; g < arguments.length; g++){
- args.push(arguments[g]);
- }
- var cbid = t.send(d,args, function(){}) //the callback (currently it's nothing, but will be set later
-
- return function(newcallback){
- t.callbacks[cbid] = newcallback; //set callback
- }
- }
- })(functions[i])
- }
- //TODO: use AddEvent for Trident browsers, currently they dont support SVG, but they do support onmessage
- var t = this;
- window.addEventListener("message", function(e){
- if(e.data.substr(0,4)=="SVGe"){ //because svg-edit is too longish
- var data = e.data.substr(4);
- var cbid = data.substr(0, data.indexOf(";"));
- if(t.callbacks[cbid]){
- if(data.substr(0,6) != "error:"){
- t.callbacks[cbid](eval("("+data.substr(cbid.length+1)+")"))
- }else{
- t.callbacks[cbid](data, "error");
- }
- }
- }
- //this.stack.shift()[0](e.data,e.data.substr(0,5) == "ERROR"?'error':null) //replace with shift
- }, false)
- }
- embedded_svg_edit.encode = function(obj){
- //simple partial JSON encoder implementation
- if(window.JSON && JSON.stringify) return JSON.stringify(obj);
- var enc = arguments.callee; //for purposes of recursion
-
- if(typeof obj == "boolean" || typeof obj == "number"){
- return obj+'' //should work...
- }else if(typeof obj == "string"){
- //a large portion of this is stolen from Douglas Crockford's json2.js
- return '"'+
- obj.replace(
- /[\\\"\x00-\x1f\x7f-\x9f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g
- , function (a) {
- return '\\u' + ('0000' + a.charCodeAt(0).toString(16)).slice(-4);
- })
- +'"'; //note that this isn't quite as purtyful as the usualness
- }else if(obj.length){ //simple hackish test for arrayish-ness
- for(var i = 0; i < obj.length; i++){
- obj[i] = enc(obj[i]); //encode every sub-thingy on top
- }
- return "["+obj.join(",")+"]";
- }else{
- var pairs = []; //pairs will be stored here
- for(var k in obj){ //loop through thingys
- pairs.push(enc(k)+":"+enc(obj[k])); //key: value
- }
- return "{"+pairs.join(",")+"}" //wrap in the braces
- }
- }
- embedded_svg_edit.prototype.send = function(name, args, callback){
- var cbid = Math.floor(Math.random()*31776352877+993577).toString();
- //this.stack.push(callback);
- this.callbacks[cbid] = callback;
- for(var argstr = [], i = 0; i < args.length; i++){
- argstr.push(this.encode(args[i]))
- }
- var t = this;
- setTimeout(function(){//delay for the callback to be set in case its synchronous
- t.frame.contentWindow.postMessage(cbid+";svgCanvas['"+name+"']("+argstr.join(",")+")","*");
- }, 0);
- return cbid;
- //this.stack.shift()("svgCanvas['"+name+"']("+argstr.join(",")+")")
- }
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