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- /*globals $, svgroot */
- /*jslint vars: true, eqeq: true, forin: true*/
- /**
- * Coords.
- *
- * Licensed under the MIT License
- *
- */
- // Dependencies:
- // 1) jquery.js
- // 2) math.js
- // 3) browser.js
- // 4) svgutils.js
- // 5) units.js
- // 6) svgtransformlist.js
- var svgedit = svgedit || {};
- (function() {'use strict';
- if (!svgedit.coords) {
- svgedit.coords = {};
- }
- // this is how we map paths to our preferred relative segment types
- var pathMap = [0, 'z', 'M', 'm', 'L', 'l', 'C', 'c', 'Q', 'q', 'A', 'a',
- 'H', 'h', 'V', 'v', 'S', 's', 'T', 't'];
- /**
- * @typedef editorContext
- * @type {?object}
- * @property {function} getGridSnapping
- * @property {function} getDrawing
- */
- var editorContext_ = null;
- /**
- * @param {editorContext} editorContext
- */
- svgedit.coords.init = function(editorContext) {
- editorContext_ = editorContext;
- };
- /**
- * Applies coordinate changes to an element based on the given matrix
- * @param {Element} selected - DOM element to be changed
- * @param {object} changes - Object with changes to be remapped
- * @param {SVGMatrix} m - Matrix object to use for remapping coordinates
- */
- svgedit.coords.remapElement = function(selected, changes, m) {
- var i, type,
- remap = function(x, y) { return svgedit.math.transformPoint(x, y, m); },
- scalew = function(w) { return m.a * w; },
- scaleh = function(h) { return m.d * h; },
- doSnapping = editorContext_.getGridSnapping() && selected.parentNode.parentNode.localName === 'svg',
- finishUp = function() {
- var o;
- if (doSnapping) {
- for (o in changes) {
- changes[o] = svgedit.utilities.snapToGrid(changes[o]);
- }
- }
- svgedit.utilities.assignAttributes(selected, changes, 1000, true);
- },
- box = svgedit.utilities.getBBox(selected);
- for (i = 0; i < 2; i++) {
- type = i === 0 ? 'fill' : 'stroke';
- var attrVal = selected.getAttribute(type);
- if (attrVal && attrVal.indexOf('url(') === 0) {
- if (m.a < 0 || m.d < 0) {
- var grad = svgedit.utilities.getRefElem(attrVal);
- var newgrad = grad.cloneNode(true);
- if (m.a < 0) {
- // flip x
- var x1 = newgrad.getAttribute('x1');
- var x2 = newgrad.getAttribute('x2');
- newgrad.setAttribute('x1', -(x1 - 1));
- newgrad.setAttribute('x2', -(x2 - 1));
- }
- if (m.d < 0) {
- // flip y
- var y1 = newgrad.getAttribute('y1');
- var y2 = newgrad.getAttribute('y2');
- newgrad.setAttribute('y1', -(y1 - 1));
- newgrad.setAttribute('y2', -(y2 - 1));
- }
- newgrad.id = editorContext_.getDrawing().getNextId();
- svgedit.utilities.findDefs().appendChild(newgrad);
- selected.setAttribute(type, 'url(#' + newgrad.id + ')');
- }
- // Not really working :(
- // if (selected.tagName === 'path') {
- // reorientGrads(selected, m);
- // }
- }
- }
- var elName = selected.tagName;
- var chlist, mt;
- if (elName === 'g' || elName === 'text' || elName == 'tspan' || elName === 'use') {
- // if it was a translate, then just update x,y
- if (m.a == 1 && m.b == 0 && m.c == 0 && m.d == 1 && (m.e != 0 || m.f != 0) ) {
- // [T][M] = [M][T']
- // therefore [T'] = [M_inv][T][M]
- var existing = svgedit.math.transformListToTransform(selected).matrix,
- t_new = svgedit.math.matrixMultiply(existing.inverse(), m, existing);
- changes.x = parseFloat(changes.x) + t_new.e;
- changes.y = parseFloat(changes.y) + t_new.f;
- } else {
- // we just absorb all matrices into the element and don't do any remapping
- chlist = svgedit.transformlist.getTransformList(selected);
- mt = svgroot.createSVGTransform();
- mt.setMatrix(svgedit.math.matrixMultiply(svgedit.math.transformListToTransform(chlist).matrix, m));
- chlist.clear();
- chlist.appendItem(mt);
- }
- }
- var c, pt, pt1, pt2, len;
- // now we have a set of changes and an applied reduced transform list
- // we apply the changes directly to the DOM
- switch (elName) {
- case 'foreignObject':
- case 'rect':
- case 'image':
- // Allow images to be inverted (give them matrix when flipped)
- if (elName === 'image' && (m.a < 0 || m.d < 0)) {
- // Convert to matrix
- chlist = svgedit.transformlist.getTransformList(selected);
- mt = svgroot.createSVGTransform();
- mt.setMatrix(svgedit.math.matrixMultiply(svgedit.math.transformListToTransform(chlist).matrix, m));
- chlist.clear();
- chlist.appendItem(mt);
- } else {
- pt1 = remap(changes.x, changes.y);
- changes.width = scalew(changes.width);
- changes.height = scaleh(changes.height);
- changes.x = pt1.x + Math.min(0, changes.width);
- changes.y = pt1.y + Math.min(0, changes.height);
- changes.width = Math.abs(changes.width);
- changes.height = Math.abs(changes.height);
- }
- finishUp();
- break;
- case 'ellipse':
- c = remap(changes.cx, changes.cy);
- changes.cx = c.x;
- changes.cy = c.y;
- changes.rx = scalew(changes.rx);
- changes.ry = scaleh(changes.ry);
- changes.rx = Math.abs(changes.rx);
- changes.ry = Math.abs(changes.ry);
- finishUp();
- break;
- case 'circle':
- c = remap(changes.cx,changes.cy);
- changes.cx = c.x;
- changes.cy = c.y;
- // take the minimum of the new selected box's dimensions for the new circle radius
- var tbox = svgedit.math.transformBox(box.x, box.y, box.width, box.height, m);
- var w = tbox.tr.x - tbox.tl.x, h = tbox.bl.y - tbox.tl.y;
- changes.r = Math.min(w/2, h/2);
- if (changes.r) {changes.r = Math.abs(changes.r);}
- finishUp();
- break;
- case 'line':
- pt1 = remap(changes.x1, changes.y1);
- pt2 = remap(changes.x2, changes.y2);
- changes.x1 = pt1.x;
- changes.y1 = pt1.y;
- changes.x2 = pt2.x;
- changes.y2 = pt2.y;
- // deliberately fall through here
- case 'text':
- case 'tspan':
- case 'use':
- finishUp();
- break;
- case 'g':
- var gsvg = $(selected).data('gsvg');
- if (gsvg) {
- svgedit.utilities.assignAttributes(gsvg, changes, 1000, true);
- }
- break;
- case 'polyline':
- case 'polygon':
- len = changes.points.length;
- for (i = 0; i < len; ++i) {
- pt = changes.points[i];
- pt = remap(pt.x, pt.y);
- changes.points[i].x = pt.x;
- changes.points[i].y = pt.y;
- }
- len = changes.points.length;
- var pstr = '';
- for (i = 0; i < len; ++i) {
- pt = changes.points[i];
- pstr += pt.x + ',' + pt.y + ' ';
- }
- selected.setAttribute('points', pstr);
- break;
- case 'path':
- var seg;
- var segList = selected.pathSegList;
- len = segList.numberOfItems;
- changes.d = [];
- for (i = 0; i < len; ++i) {
- seg = segList.getItem(i);
- changes.d[i] = {
- type: seg.pathSegType,
- x: seg.x,
- y: seg.y,
- x1: seg.x1,
- y1: seg.y1,
- x2: seg.x2,
- y2: seg.y2,
- r1: seg.r1,
- r2: seg.r2,
- angle: seg.angle,
- largeArcFlag: seg.largeArcFlag,
- sweepFlag: seg.sweepFlag
- };
- }
- len = changes.d.length;
- var firstseg = changes.d[0],
- currentpt = remap(firstseg.x, firstseg.y);
- changes.d[0].x = currentpt.x;
- changes.d[0].y = currentpt.y;
- for (i = 1; i < len; ++i) {
- seg = changes.d[i];
- type = seg.type;
- // if absolute or first segment, we want to remap x, y, x1, y1, x2, y2
- // if relative, we want to scalew, scaleh
- if (type % 2 == 0) { // absolute
- var thisx = (seg.x != undefined) ? seg.x : currentpt.x, // for V commands
- thisy = (seg.y != undefined) ? seg.y : currentpt.y; // for H commands
- pt = remap(thisx,thisy);
- pt1 = remap(seg.x1, seg.y1);
- pt2 = remap(seg.x2, seg.y2);
- seg.x = pt.x;
- seg.y = pt.y;
- seg.x1 = pt1.x;
- seg.y1 = pt1.y;
- seg.x2 = pt2.x;
- seg.y2 = pt2.y;
- seg.r1 = scalew(seg.r1);
- seg.r2 = scaleh(seg.r2);
- }
- else { // relative
- seg.x = scalew(seg.x);
- seg.y = scaleh(seg.y);
- seg.x1 = scalew(seg.x1);
- seg.y1 = scaleh(seg.y1);
- seg.x2 = scalew(seg.x2);
- seg.y2 = scaleh(seg.y2);
- seg.r1 = scalew(seg.r1);
- seg.r2 = scaleh(seg.r2);
- }
- } // for each segment
- var dstr = '';
- len = changes.d.length;
- for (i = 0; i < len; ++i) {
- seg = changes.d[i];
- type = seg.type;
- dstr += pathMap[type];
- switch (type) {
- case 13: // relative horizontal line (h)
- case 12: // absolute horizontal line (H)
- dstr += seg.x + ' ';
- break;
- case 15: // relative vertical line (v)
- case 14: // absolute vertical line (V)
- dstr += seg.y + ' ';
- break;
- case 3: // relative move (m)
- case 5: // relative line (l)
- case 19: // relative smooth quad (t)
- case 2: // absolute move (M)
- case 4: // absolute line (L)
- case 18: // absolute smooth quad (T)
- dstr += seg.x + ',' + seg.y + ' ';
- break;
- case 7: // relative cubic (c)
- case 6: // absolute cubic (C)
- dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x2 + ',' + seg.y2 + ' ' +
- seg.x + ',' + seg.y + ' ';
- break;
- case 9: // relative quad (q)
- case 8: // absolute quad (Q)
- dstr += seg.x1 + ',' + seg.y1 + ' ' + seg.x + ',' + seg.y + ' ';
- break;
- case 11: // relative elliptical arc (a)
- case 10: // absolute elliptical arc (A)
- dstr += seg.r1 + ',' + seg.r2 + ' ' + seg.angle + ' ' + (+seg.largeArcFlag) +
- ' ' + (+seg.sweepFlag) + ' ' + seg.x + ',' + seg.y + ' ';
- break;
- case 17: // relative smooth cubic (s)
- case 16: // absolute smooth cubic (S)
- dstr += seg.x2 + ',' + seg.y2 + ' ' + seg.x + ',' + seg.y + ' ';
- break;
- }
- }
- selected.setAttribute('d', dstr);
- break;
- }
- };
- }());
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